GET IN TOUCH:

Tel: 510 807 2695

Email: serriffe@yahoo.com

Southland Area

Hayward, CA 94541

© 2018 by Alvin Toribio II

CONTACT US:

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Alvin Toribio

Artist | VR Dev

I am very passionate about art and as I am very enthusiastic about technology. 

Portfolio:

Email:

Tel.

serriffe.com

510 807 2695

education

Academy of Arts University

Sept 2001 - Dec 2006

Studied Computer 3D Graphics - Games

skills

VR

Unreal Engine 4
Unity 5

3ds Max / Maya

Substance Painter / Photoshop
Javascript / Sqlite

-  Oculus Rift / HTC Vive / Gear VR

-  Level Build / VR / Blueprint / Prototyping
-  Level Build

-  Modeler / UV / Corona and V-ray 

-  Texture Edit and Creation
-  Discord Bot Ranking system

work

Responsibilities

  • converting, lighting and preparing cinematic fly-thru animation from large scale 3D model plans into real-time graphics engine
    ( Unreal Engine 4 ) for client's sophisticated interactive presentations. 

Responsibilities

  • responsible for environment prototyping, layout and lighting build for the first ever real-time TV broadcast short for Big Hero 6 ( Baymax Dreams ) using Unity Editor.  A Unity and Disney collaboration project 

Responsibilities

  • creating interior and exterior environments based on Architect's and Interior Designer's specifications, from concept to final in Unreal Engine 4 and 3DS Max Corona / V-ray.

  • lead product and research developer for real-time graphics / VR communications for Architects / designers and clients.

  • VR evangelist for company designers and for visiting clients.

  • compositing architectural renderings and creating CGI Animations using 3DS Max Corona

Responsibilities

  • converting client's design models into Unreal Engine 4 for VR Demo ( HTC Vive )

  • Gear VR ( Unity 4 ) App Management, Code Editing and App Deployment

  • VR and App Developer, Prototyper

Responsibilities

Sony Playstation 3:  " Sly Cooper 4: Thieves in Time "
 

  • worked closely with game play designers, texture artist, concept artist and programmers through out level progression

  • managed creation of environments, props and lighting and play-test. 

Nintendo Wii:  " Mystery Case Files: Malgrave Incident "

  • worked closely with game play designers, texture artist, concept artist and programmers through out level progression.

  • managed creation of environments, props and lighting and play-test. 

     

Tomozaru Games ( Satellite Studio ):  iOS Game - Dark Manor
 

  • responsible for integrating hidden objects and background painted by concept artist into game engine

  • responsible for creating game effects and also helped minor game-play mechanics

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