Alvin Toribio
Artist | VR Dev
I am very passionate about art and as I am very enthusiastic about technology.

Portfolio:
Email:
Tel.
serriffe.com
510 807 2695
education
Sept 2001 - Dec 2006
Studied Computer 3D Graphics - Games
skills
- Oculus Rift / HTC Vive / Gear VR
- Level Build / VR / Blueprint / Prototyping
- Level Build
- Modeler / UV / Corona and V-ray
- Texture Edit and Creation
- Discord Bot Ranking system
work
Responsibilities
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converting, lighting and preparing cinematic fly-thru animation from large scale 3D model plans into real-time graphics engine
( Unreal Engine 4 ) for client's sophisticated interactive presentations.
Responsibilities
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responsible for environment prototyping, layout and lighting build for the first ever real-time TV broadcast short for Big Hero 6 ( Baymax Dreams ) using Unity Editor. A Unity and Disney collaboration project
Architectural Visualization Artist / Tech and Creative Lead for VR and Real-Time Graphics
DES Architects + Engineers
Jan 2014 – July 2016
Jan 2017 – Dec 2017
Responsibilities
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creating interior and exterior environments based on Architect's and Interior Designer's specifications, from concept to final in Unreal Engine 4 and 3DS Max Corona / V-ray.
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lead product and research developer for real-time graphics / VR communications for Architects / designers and clients.
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VR evangelist for company designers and for visiting clients.
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compositing architectural renderings and creating CGI Animations using 3DS Max Corona
Architectural Visualization Artist / Tech and Creative Lead for VR and Real-Time Graphics
sTEELBLue llc
JULY 2016 – Dec 2016
Responsibilities
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converting client's design models into Unreal Engine 4 for VR Demo ( HTC Vive )
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Gear VR ( Unity 4 ) App Management, Code Editing and App Deployment
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VR and App Developer, Prototyper
Responsibilities
Sony Playstation 3: " Sly Cooper 4: Thieves in Time "
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worked closely with game play designers, texture artist, concept artist and programmers through out level progression
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managed creation of environments, props and lighting and play-test.
Nintendo Wii: " Mystery Case Files: Malgrave Incident "
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worked closely with game play designers, texture artist, concept artist and programmers through out level progression.
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managed creation of environments, props and lighting and play-test.
Tomozaru Games ( Satellite Studio ): iOS Game - Dark Manor
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responsible for integrating hidden objects and background painted by concept artist into game engine
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responsible for creating game effects and also helped minor game-play mechanics