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Alvin Toribio

Artist | VR Dev

I am very passionate about art and as I am very enthusiastic about technology. 

Portfolio:

Email:

serriffe.com

education

Academy of Arts University

Sept 2001 - Dec 2006

Studied Computer 3D Graphics - Games

skills

VR

Unreal Engine 4
Unity 5

3ds Max / Maya
Zbrush

Substance Painter / Photoshop
Javascript / Sqlite

-  Oculus Rift and Quest / HTC Vive / Gear VR

-  Level Build / VR / Blueprint / Prototyping
-  Level Build / VR / C#

-  Modeler / UV / Corona and V-ray
-  Basic level sculpting for game-dev pipeline 

-  Texture Edit and Creation
-  Discord Bot Ranking system

work


NewCo
environment / technical artist

Responsibilities

  • NDA: Vehicle Autonomy in Unreal Engine.

 


GMR Marketing
3D Artist

Responsibilities

  • NDA: ( Oculus Quest 2 ) VR Demo conference experience in Unity for a Fortune 500 company

     

Cisco Systems
3D Artist

Responsibilities

  • Converting and creating 3D models from Cisco's product line into 3D viewable web format models ( Sketchfab )

  • Cisco Products in Sketchfab  https://sketchfab.com/CiscoIBNGmedia

  • (Oculus Quest 1 ) Lead VR project prototype demo for Creative Director.



GotoMedia
3D Artist

Responsibilities

  • NDA: Vehicle Autonomy Demo in Unity​

Responsibilities

  • Prototyping inter-active demos for Leia's ground breaking stereoscopic touch display utilizing Unity.

  • Creating 3D models / editing ready made 3D assets for Art development for Unity.

  • Other task include, deploying APK builds for Android and creating PC executables for development iterations from Unity to Leia Display Platform.

  • Miscellaneous; Basic programming / basic code editing in Mel, Python for Maya; C# and CG shaders for special projects in Unity. Help pipeline export and trouble-shoot character animations for animators from Maya into Unity.

Responsibilities

  • Optimizing 3D assets, rendering lighting passes and creating cinematic fly-thru animation from a large scale 3D model plans into a real-time graphics engine ( Unreal Engine 4 )

Responsibilities


Baymax Dreams
 

Responsibilities

  • ​Creating and preparing 3D models of interior and exterior assets into environments renders based on Architect's and Interior Designer's drawing specifications. All project progress from concept to final, Unreal Engine 4 / 3DS Max with Corona / V-ray are all utilized.

  • Lead product and research developer for real-time graphics / Tech Graphics communicator for Architects /designers and clients.

  • Lead VR developer. VR evangelist for company designers and for visiting special potential / VIP clients. -Basic Graphics duties include; compositing architectural renderings and creating CGI Animations using 3DS Max with Corona or Vray.

  • Tech App Product developer and Jr. Product App Salesman for our client's sales tools ( 181 Fremont St. Residential and Commercial at San Francisco )

Responsibilities

  • ​Converting Architect's design models or initial massing designs from Revit/Sketchup to Unreal Engine 4 for Real-time and VR Demo ( HTC Vive ) as an integration for virtual design pipeline for clients.

  • Basic Gear VR ( Unity 4 ) App Management, Code Editing and App Deployment

  • VR App Developer for investigating other possible VR application for Architects and Marketing Clients.

Responsibilities

Sony Playstation 3:  " Sly Cooper 4: Thieves in Time "
 

  • worked closely with game play designers, texture artist, concept artist and programmers through out level progression

  • managed creation of environments, props and lighting and play-test. 

Nintendo Wii:  " Mystery Case Files: Malgrave Incident "

  • worked closely with game play designers, texture artist, concept artist and programmers through out level progression.

  • managed creation of environments, props and lighting and play-test. 

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